Tag social networking

Take Care When Targeting Teens Online

Do teens constitute an audience for marketers when they’re visiting social sites?

Oct 5, 2009

– Mark Dolliver, Adweek

NEW YORK Teenagers are a mystery to most adults. New technology and media are another mystery to many adults. Combine these mysteries and you have ample opportunity for adult misperception of how teenagers use and feel about new technology and media. Some recent research works to get beyond popular misconceptions and provide a look at how teens actually engage with these things, including the advertising they encounter along the way.
Based on quantitative and qualitative research conducted between January and April, a report released last month by GTR Consulting confirms the conventional wisdom that teens are deeply involved in social networking. But it raises serious doubts about how congenial a medium this has been for marketers trying to reach the teen audience. Asked to cite the online activities they indulge in during their free time, 66 percent of the teens said they “use social networks” — exceeding the number who said they “watch user-generated videos” (59 percent), “send or receive instant messages” (51 percent), “play online games” (50 percent), “watch TV/movie clips” (36 percent), “get news/current events” (34 percent) or “blog” (12 percent). The report emphasizes that social-networking sites “have become more important for communication and connection among teens than the telephone, e-mail or instant messaging.” (See also: “Probing the Minds of Teenage Consumers”)
But that doesn’t necessarily mean teens constitute an audience for marketers when they’re visiting social sites. “Notably, we found that teens use social networks to socialize, not to read ads, play games or participate in marketing efforts,” says the report. Indeed, GTR finds teens critical of online advertising more generally. “They know that advertising is the price to pay for getting online services for free,” says the report, “but after spending hours online each day, they have grown weary of the many variations of online marketing. . . . From banner ads, online billboards, pop-ups and advergames to fictitious brand profiles on their social networking pages, teens universally point to these marketing efforts as their least favorite aspect of the Web.”
A report released in the spring by youth-marketing agency Fuse (in tandem with the University of Massachusetts at Amherst) found a similar aversion to advertising via social sites. One part of its polling, fielded in June, asked teens to say how they’d like brands in various categories to advertise to them. Ads on social-networking sites ranked poorly across a range of sectors. For instance, just 10 percent of respondents said they like apparel brands to reach them via social networking, vs. 71 percent saying they like those companies to use TV spots; 14 percent said they like consumer-electronics companies to advertise to them via social networking (vs. 69 percent saying the same about TV spots); 11 percent like getting food and snacks marketing messages via social networking (vs. 78 percent citing TV).
Since social networking is so important to teens, do brands risk an out-and-out backlash if they blunder intrusively onto that turf? Gary Rudman, president of GTR Consulting, suggests that they do. “If brands are clumsy and fail to understand how teens want to be approached in the social-networking environment, marketers are risking a potentially hostile reaction,” he tells AdweekMedia. As for online advertising more broadly, he adds that teens are “frustrated by ads that disrupt, distract and disturb their online experience.” Or, as GTR’s report puts it, “From what teens have told us, online advertising is interruptive, distracting and intrusive. In a nutshell, online advertising is not working for this generation.”
Bill Carter, a partner in Fuse, has also seen wariness of marketers’ ventures into social media when these are out of sync with the reasons teens go to these sites. “Teens are indifferent to advertisers on social networks who don’t participate in the actual purpose of the social network, which is to actively communicate with each other and have fun in their communities and organized groups,” says Carter. “Advertisers that treat social networks like billboards, TV, radio or other media in which they simply run advertising will be met with at best a neutral reaction from teens and can be met with real backlash.”

That’s not to say it’s impossible for marketers to create a rapport with teens via social media. “Advertisers that are proactive members and participate as any good ‘friend” does will be engaged by teens,” says Carter. Rudman notes that teens turn to social networks in part for “efficiency” in conducting their lives, and marketers that serve this end can use social media to their advantage. “One teen stated that social networks make their social life easier to handle,” he notes. “If a marketer can create and offer a branded app that can make their online experience more efficient, teens are more likely to appreciate the brand and may even forward the tool to their friends,” Rudman adds.

Rudman also stresses the effectiveness that can come from a marketing approach that lets teens feel they’ve “discovered” the brand or its message. “If teens feel like they’ve discovered something, they’re so apt to pass it on,” he says. “They feel so empowered when they feel they’ve discovered it on their own.”
Along with social sites, video games and online gaming sites have become important venues for teens to use their free time. And, of course, this has lured marketers who wish to reach teens on their home ground. But this entails its own challenges. In the case of online gaming sites, the broadening of the gaming audience beyond its youth-oriented roots can be a complicating factor. Rudman mentions that teens who go to such sites are frustrated by the proliferation of ads that have nothing to do with their own interests. “If you have a Depends ad there, it’s obviously not relevant to teens,” he remarks.

Teens also bring a judgmental eye to in-game advertising. Says Carter: “Teens apply much the same authenticity test to in-game advertising as they do to other media. Is the advertising authentic? Is it credible? Does it belong in the game? Is it a distraction? Does it bring something positive to the game experience? If an advertiser can pass this test, it will be met with either a neutral to slightly positive response from teens. If the advertising fails this test, the best the advertiser can hope for is a neutral response, and the more likely response is disdain.”
In their eagerness (or, at times, over-eagerness) to connect with teens via newer media, marketers may be underestimating the efficacy of an older medium: television. For one thing, despite their immersion in new media, teens still spend plenty of time watching TV — 2.1 hours a day, according to the GTR report, a shade more than the 2 hours per day they spend online “for fun.” (They spend another 1.4 hours a day online “for school work,” or so they say.) And, what’s at least as important, TV is a medium where teens aren’t congenitally averse to encountering advertising. “When it comes to options for advertising, traditional TV advertising resonates best for teens,” says the GTR report.

“Marketers that fail to emphasize television in their marketing efforts risk missing the boat with teens,” says Rudman. “Teens are visually literate, and a good television ad will engage them. They remember funny, interesting, engaging, unique ads. In fact, if they like them enough, they will look for them online, such as on YouTube, so they can forward them on to their friends.”

GTR’s findings are consistent with those of Fuse Marketing’s survey. Seventy-five percent of the teens polled by Fuse agreed that TV is the “best way” for advertisers to reach them. The teens also ranked TV as their favorite platform for messages from all the advertiser categories about which they were asked, ranging from health and beauty to quick-serve restaurants.

Carter says that noticing which media teens consume is “the easy part” for marketers. “The difficult part is deciphering in which media teens are inclined to listen to a brand’s message versus those media they consider more sacred and want free from advertising.” Nobody ever accused TV of being sacred, and Carter identifies it as a medium “in which teens are open to an advertiser’s message.” Perhaps surprisingly, TV’s utility for reaching teens extends to products that have come along in what some people imagine to be the post-TV age. Thus, when the GTR polling asked teens to say where they “typically learn about electronics and technology,” 56 percent included TV among their sources, putting it slightly ahead of “online” (56 percent) and outpointed only by word of mouth (77 percent).

Those numbers are particularly telling when one considers the importance of technology in the lives of today’s teens, for better or worse. The GTR survey found 21 percent of its teens agreeing at least somewhat that “I have experienced peer pressure to have and use the latest technology.” But that phenomenon does not translate into any general aversion to new technology. One reason for this: 76 percent of the teens polled by GTR agreed (including 42 percent agreeing strongly) that “Technology helps me socialize/communicate with friends.” In other words, it is integrated into daily life for teens in a way that is generally not the case for their elders, even if the latter make ample use of new technologies.

“When it comes to technology, it’s almost universal that teens are not ambivalent about adopting it,” says Rudman. “In fact, technology adoption is part of the teen DNA. They have grown up in a world where technology drives communication and social interaction. They must jump on board so they don’t fall out of the loop. They really do not know any other approach. But although they are pushed on board, they quickly wrest control of new technology and make it their own.”

The numbers in GTR’s report certainly make it clear that engagement with multiple technologies is more the rule than the exception for teens. Given a list of electronic products and asked to say which ones they have, majorities pointed to the cell phone (85 percent), video-game console (79 percent), TV (79 percent), desktop computer (76 percent), digital camera (69 percent), portable gaming device (56 percent) and MP3 player with video (51 percent).

Or, teens may decide that a particular technology simply isn’t for them. This is what has happened with Twitter, suggests Rudman. “Teens as a whole have rejected Twitter as a tool for adults,” he says. “Twitter seems to be an announcement to the world, while things like Facebook and texting are a way of announcing to the people they care about.”

One wild card in how teens will interact with the world around them is the recession. As is the case with respect to consumers in general, marketers are wondering whether the severe downturn will have a lasting effect on teens, persisting even after the economy has recovered. Carter suspects that it will. “Teens are observing an economy with real consequences,” he says. “Maybe one or more of their parents have been laid off, maybe they hear the conversations about not being able to pay a mortgage on time, maybe they won’t go away to summer camp or on a family vacation this year. In any case, their lives have been affected, and they are not going to soon forget the significance of what they are feeling.”

Young workers push employers for wider Web access

By MARTHA IRVINE – July 12, 2009

CHICAGO (AP) — Ryan Tracy thought he’d entered the Dark Ages when he graduated college and arrived in the working world.
His employer blocked access to Facebook, Gmail and other popular Internet sites. He had no wireless access for his laptop and often ran to a nearby cafe on work time so he could use its Wi-Fi connection to send large files.

Sure, the barriers did what his employer intended: They stopped him and his colleagues from using work time to goof around online. But Tracy says the rules also got in the way of legitimate work he needed to do as a scientific analyst for a health care services company.

“It was a constant battle between the people that saw technology as an advantage, and those that saw it as a hindrance,” says the 27-year-old Chicagoan, who now works for a different company.

He was sure there had to be a better way. It’s a common complaint from young people who join the work force with the expectation that their bosses will embrace technology as much as they do. Then some discover that sites they’re supposed to be researching for work are blocked. Or they can’t take a little down time to read a news story online or check their personal e-mail or social networking accounts. In some cases, they end up using their own Internet-enabled smart phones to get to blocked sites, either for work or fun.

So some are wondering: Could companies take a different approach, without compromising security or workplace efficiency, that allows at least some of the online access that younger employees particularly crave?

“It’s no different than spending too much time around the water cooler or making too many personal phone calls. Do you take those away? No,” says Gary Rudman, president of GTR Consulting, a market research firm that tracks the habits of young people. “These two worlds will continue to collide until there’s a mutual understanding that performance, not Internet usage, is what really matters.”

This is, after all, a generation of young people known for what University of Toronto sociologist Barry Wellman calls “media multiplexity.” College students he has studied tell him how they sleep with their smart phones and, in some cases, consider their gadgets to be like a part of their bodies. They’re also less likely to fit the traditional 9-to-5 work mode and are willing to put in time after hours in exchange for flexibility, including online time.

So, Wellman and others argue, why not embrace that working style when possible, rather than fight it?

There is, of course, another side of the story — from employers who worry about everything from wasted time on the Internet to confidentiality breaches and liability for what their employees do online. Such concerns have to be taken especially seriously in such highly regulated fields as finance and health care, says Nancy Flynn, a corporate consultant who heads the Ohio-based ePolicy Institute.

From a survey Flynn did this year with the American Management Association, she believes nearly half of U.S. employers have a policy banning visits to personal social networking or video sharing sites during work hours. Many also ban personal text messaging during working days.

Flynn notes that the rising popularity of BlackBerrys, iPhones and other devices with Web access and messaging have made it much trickier to enforce what’s being done on work time, particularly on an employee’s personal phone. Or often the staff uses unapproved software applications to bypass the blocks.

As a result, more employers are experimenting with opening access.

That’s what Joe Dwyer decided to do when he started Chicago-based Brill Street & Co., a jobs site for young professionals. He lets his employees use social networking and has found that, while they might spend time chatting up their friends, sometimes they’re asking those same friends for advice for a work problem or looking for useful contacts.

“So what seems unproductive can be very productive,” Dwyer says.

Kraft Foods Inc. recently opened access to everything from YouTube to Facebook and Hotmail, with the caveat that personal use be reasonable and never interfere with job activities.

Broadening access does, of course, mean some employees will cross lines they aren’t supposed to.

Sapphire Technologies LP, an information-technology staffing firm based in Massachusetts, started allowing employees to use most Internet sites two years ago, because recruiters for the company were going on Facebook to find talent.
Martin Perry, the company’s chief information officer, says managers occasionally have to give employees a “slap on the wrist” for watching sports on streaming video or downloading movies on iTunes. And he says older managers sometimes raise eyebrows at their younger counterparts’ online judgment.

“If you saw some of the pictures that they’ve uploaded, even to our internal directory, you’d question the maturity,” Perry says.
It’s the price a company has to pay, he says, for attracting top young talent that’s willing to work at any hour. “Banning the Internet during work hours would be myopic on our part,” Perry says.

But that also means many companies are still figuring out their online policies and how to deal with the blurring lines between work and personal time — including social networking, even with the boss.

“I think over time, an open embrace of these tools can become like an awkward hug,” says Mary Madden, a senior research specialist at the Pew Internet & American Life Project. “It can get very messy.”

One option is for companies to allow access to certain sites but limit what employees can do there. For instance, Palo Alto Networks, a computer security company, recently helped a pharmaceutical company and a furniture maker open up social networking for some employees, but limited such options as file-sharing, largely so that sensitive information isn’t transferred, even accidentally.

“Wide-open Internet access is the risky approach,” says Chris King, Palo Alto Networks’ director of product marketing. However, “fully closed is increasingly untenable for cultural reasons and business reasons.”

Flynn, at the ePolicy Institute, says it’s important that employers have a clear online policy and then explain it. She believes not enough employers have conducted formal training on such matters as online liability and confidentiality.

Meantime, her advice to any employee is this: “Don’t start blogging. Don’t start tweeting. Don’t even start e-mailing until you read the company policy.”

Martha Irvine is an AP national writer. She can be reached at mirvine@ap.org or via http://myspace.com/irvineap

Youth Vs. Adults in Gadget Wars

By MARTHA IRVINE, AP National Writer

Tuesday, January 22, 2008

Scott Seigal was awakened one recent early morning by a cell phone text message. It was from his girlfriend’s mother.

His friends’ parents have posted greetings on his MySpace page for all the world to see. And his 72-year-old grandmother sends him online instant messages every day so they can better stay in touch while he’s at college.

“It’s nice that adults know SOME things,” says Seigal, an 18-year-old freshman at Binghamton University in New York. He especially likes IMing with his grandma because he’s “not a huge talker on the phone.”

Increasingly, however, he and other young people are feeling uncomfortable about their elders encroaching on what many young adults and teens consider their technological turf.

Long gone are the days when the average, middle-aged adult did well to simply work a computer. Now those same adults have Gmail, upload videos on YouTube, and sport the latest high-tech gadgets.

Young people have responded, as they always have, by searching out the latest way to stay ahead in the race for technological know-how and cool. They use Twitter, which allows blogging from one’s mobile phone or BlackBerry, or Hulu.com, a site where they can download videos and TV programs.

They customize their cell phones with various faceplates and ringtones. And, sometimes, they find ways to exclude adults — using high-frequency ringtones that teens can hear but most adults can’t, for instance.

Nowhere are the technological turf wars more apparent than on social networking sites, such as MySpace and Facebook, which went from being student-oriented to allowing adults outside the college ranks to join.

Gary Rudman, a California-based youth market researcher, has heard the complaints. He regularly interviews young people who think it’s “creepy” when an older person — we’re talking someone they know — asks to join their social network as a “friend.” It means, among other things, that they can view each others’ profiles and what they and their friends post.

“It would be like a 40-year-old attending the prom or a frat party,” Rudman says. “It just doesn’t work.”

It’s a particular quandary for image-conscious teens, says Eric Kuhn, a junior at Hamilton College in upstate New York, who’s blogged about the etiquette of social networking.

He accepted his mom’s invitation to be Facebook friends and has, in turn, become online friends with other adults she knows. But so far, he says, his 16-year-old sister has declined to add their mom “because she thinks it is not cool.”

Lakeshia Poole, a 24-year-old from Atlanta, says “my Facebook self has become a watered down version of me.” Worried about older adults snooping around, she’s now more careful about what she posts and has also made her profile private, so only her online friends can see it.

“It’s somewhat a Catch-22, because now I’m hidden from the people I would really like to connect with,” she says.

Lauren Auster-Gussman, a freshman at Juniata College in Pennsylvania, says it’s particularly awkward when one of her parents’ friends asks to join her social network. She thinks Facebook should only be used by people younger than, say, 40.

“I mean, I’m in college,” she says. “There are bound to be at least a few drunken pictures of me on Facebook, and I don’t need my parents’ friends seeing them.”

There are ways around the problem.

It’s possible on some sites, for instance, to limit what someone can see on your profile, though some users think it’s a pain to have to deal with that.

“That is the beauty of Facebook and other online social networks. If you want to only interact with your peers, then you can adjust the settings to only allow that,” says Katie Jones, a senior at Ohio Wesleyan University, who’s studied ways prospective students use Facebook to contact students at colleges and universities they’re interested in attending.

It’s also possible to simply decline or ignore an adult’s request to be an online friend. Or adults could back off and only use social networking to contact their own peers.

But it’s not always so easy to relinquish that control, especially for parents of teens, says Kathryn Montgomery, the author of “Generation Digital: Politics, Commerce and Childhood in the Age of the Internet” and mother of a 14-year-old.

“As parents, we have to figure out where to draw the line between encouraging and allowing our teens to have autonomy, to experience their separate culture, and when we need to monitor their use of media,” says Montgomery, a professor of communication at American University.

She says it’s especially important to help young people understand that social networking is often more public than they think. Sometimes monitoring them is the best way to do that.

Sue Frownfelter, a 46-year-old mom in Flint, Mich., thinks it’s less of an issue for parents who discover technology with — or even before — their children. Among other things, she has a blog, uses Twitter and has a Chumby, a personal Internet device that displays anything from news and weather to photos and eBay auctions.

Her children, ages 9 and 11, begged her to allow them to have a MySpace page, because she does. Instead, she suggested Imbee.com, a social networking site for kids that allows parental monitoring.

“I can’t imagine my life without technology! It has truly become an extension of who I am and who my family will likely be,” says Frownfelter, who works at a community college.

Still, in today’s world, parents are finding that the urge to stake out technological turf is starting at a very young age.

Jennifer Abelson, a mom in New York, says her 2-year-old daughter asks every day if she can play on the “‘puter” on such kid-oriented sites as Noggin.com and Nickjr.com.

“She’s constantly telling us ‘I will do it!’ and ‘Go away!’ if we try to interfere with her ‘working,'” Abelson says.

“It’s pretty amazing to see technology ingrained at such a young age. But I know she’s learned so much from being able to use technology on her own.”

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Martha Irvine is an AP national writer. She can be reached at mirvine(at)ap.org or via http://myspace.com/irvineap